Sunday, September 30, 2007

The Preview

Having the opportunity to create a second life for yourself is a great incentive. It allows the player to shape a life that could become his in the future. It provides with ideas on how to improve your life and how to do the things you never get to do in real life. For a college student, for example, it’s a good way to get started in the real life. Not only because it gives them networking opportunities with experienced employees but also because it shows them how life will be. It helps you manage your finance and your time. In second life you get to have money to invest in different ways. You have the option of buying clothes or buying stock. It is a good way to learn how to manage your money, without having to go broke if you do the wrong move.

However, I believe that having a “second life” might also be a problem. Nowadays, people don’t have time for a first life. They are consumed by technology, work and in general a very fast paced life where they don’t have time to live their lives. Adding Second Life to their lives could become another reason to become immersed in the virtual world and forget about their real one.

Therefore, having a second life should be an incentive to improve your real life, not a tool to forget about it. Second life could be a preview of your first

2 comments:

rachbrandon said...

Can Second Life really help you improve your real life? I think you have a fresh take on the concept that I haven't seen in other blogs but I think realistically this can't happen. I think real life skills are derived from real life. If we want to learn how to network we need to go out there and do so. If we want to learn to how to manage finances we need to take actually know what that pinch feels like without having a safety net to catch us when we mess up. I wish I could be as optimistic as you buy I think the lessons to be gained in Second Life need to come from our own lives.

Abdul said...

I think that the probability of a Second Life interfering with your first life, such as forgetting to pay your bills while you are living (playing) in your second life, far exceeds the probability that you would learn something that is useful in your real life or enhances your career.